Descent Combat Changes: Weapons, Parries and Reloads
Version 15.07 adjusts melee damage, ranged ammunition costs and several enemy interactions in Descent. Holograms summoned by Disruptors become
FAQ
Which enemy interactions changed?
What changed for weapons?
Which enemy interactions changed?
Disruptor holograms can now be parried, and Snatchers take longer to steal weapons. Janus can appear on the first floor, so an older location assumption may also be unreliable.

What changed for weapons?
The patch strengthens melee weapons and Legendary ranged weapons while increasing ammunition required to reload ranged weapons. It also correctly identifies Cure as Legendary and fixes Dual Malaria to 24 rounds.
Can this produce a definitive tier list?
These are targeted patch changes, not a complete measured damage comparison. Evaluate a weapon with its current tooltip, ammunition demands and your implant interactions.
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